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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/DrawableSwell.cs

76 lines
2.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableSwell : DrawableTaikoHitObject
{
/// <summary>
/// The amount of times the user has hit this swell.
/// </summary>
private int userHits;
private readonly Swell swell;
public DrawableSwell(Swell swell)
: base(swell)
{
this.swell = swell;
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
{
if (Time.Current < HitObject.StartTime)
return;
userHits++;
if (userHits == swell.RequiredHits)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Great;
}
}
else
{
if (Judgement.TimeOffset < 0)
return;
if (userHits > swell.RequiredHits / 2)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Good;
}
else
Judgement.Result = HitResult.Miss;
}
}
protected override void UpdateState(ArmedState state)
{
}
protected override void UpdateScrollPosition(double time)
{
base.UpdateScrollPosition(Math.Min(time, HitObject.StartTime));
}
protected override bool HandleKeyPress(Key key)
{
if (Judgement.Result.HasValue)
return false;
UpdateJudgement(true);
return true;
}
}
}