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179 lines
6.4 KiB
C#
179 lines
6.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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/// <summary>
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/// A box that represents a drag selection.
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/// </summary>
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public class HitObjectSelectionBox : CompositeDrawable
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{
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public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
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/// <summary>
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/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
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/// </summary>
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public IEnumerable<DrawableHitObject> CapturableObjects;
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private readonly Container borderMask;
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private readonly Drawable background;
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private readonly HandleContainer handles;
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private Color4 captureFinishedColour;
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private readonly Vector2 startPos;
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/// <summary>
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/// Creates a new <see cref="HitObjectSelectionBox"/>.
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/// </summary>
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/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
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public HitObjectSelectionBox(Vector2 startPos)
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{
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this.startPos = startPos;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-1),
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Child = borderMask = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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MaskingSmoothness = 1,
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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AlwaysPresent = true
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},
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}
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},
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handles = new HandleContainer
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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GetDragRectangle = () => dragRectangle,
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UpdateDragRectangle = updateDragRectangle,
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FinishDrag = FinishCapture
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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captureFinishedColour = colours.Yellow;
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}
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/// <summary>
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/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
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/// </summary>
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public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
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private RectangleF dragRectangle;
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private void updateDragRectangle(RectangleF rectangle)
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{
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dragRectangle = rectangle;
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Position = new Vector2(
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Math.Min(rectangle.Left, rectangle.Right),
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Math.Min(rectangle.Top, rectangle.Bottom));
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Size = new Vector2(
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Math.Max(rectangle.Left, rectangle.Right) - Position.X,
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Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
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}
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private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
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/// <summary>
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/// Processes hitobjects to determine which ones are captured by the drag selection.
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/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
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/// </summary>
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public void BeginCapture()
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{
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capturedHitObjects.Clear();
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foreach (var obj in CapturableObjects)
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{
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if (!obj.IsAlive || !obj.IsPresent)
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continue;
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if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
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capturedHitObjects.Add(obj);
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}
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}
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/// <summary>
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/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
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/// </summary>
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public void FinishCapture()
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{
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if (capturedHitObjects.Count == 0)
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{
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Hide();
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return;
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}
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// Move the rectangle to cover the hitobjects
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var topLeft = new Vector2(float.MaxValue, float.MaxValue);
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var bottomRight = new Vector2(float.MinValue, float.MinValue);
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foreach (var obj in capturedHitObjects)
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{
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topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
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bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
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}
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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this.MoveTo(topLeft, 200, Easing.OutQuint)
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.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
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dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
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borderMask.BorderThickness = 3;
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borderMask.FadeColour(captureFinishedColour, 200);
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// Transform into markers to let the user modify the drag selection further.
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background.Delay(50).FadeOut(200);
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handles.FadeIn(200);
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Selection.Value = new SelectionInfo
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{
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Objects = capturedHitObjects,
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SelectionQuad = Parent.ToScreenSpace(dragRectangle)
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};
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}
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private bool isActive = true;
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public override bool HandleInput => isActive;
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public override void Hide()
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{
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isActive = false;
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this.FadeOut(400, Easing.OutQuint).Expire();
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Selection.Value = null;
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}
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}
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}
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