mirror of
https://github.com/ppy/osu.git
synced 2024-12-24 05:42:55 +08:00
143 lines
3.9 KiB
C#
143 lines
3.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
|
|
{
|
|
public const float COLLAPSED_SIZE = 20;
|
|
public const float EXPANDED_SIZE = 40;
|
|
|
|
private const float border_width = 3;
|
|
|
|
public Nub()
|
|
{
|
|
Box fill;
|
|
|
|
Size = new Vector2(COLLAPSED_SIZE, 12);
|
|
|
|
BorderColour = Color4.White;
|
|
BorderThickness = border_width;
|
|
|
|
Masking = true;
|
|
|
|
Children = new[]
|
|
{
|
|
fill = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true,
|
|
},
|
|
};
|
|
|
|
Current.ValueChanged += newValue =>
|
|
{
|
|
if (newValue)
|
|
fill.FadeIn(200, Easing.OutQuint);
|
|
else
|
|
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
AccentColour = colours.Pink;
|
|
GlowingAccentColour = colours.PinkLighter;
|
|
GlowColour = colours.PinkDarker;
|
|
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Colour = GlowColour,
|
|
Type = EdgeEffectType.Glow,
|
|
Radius = 10,
|
|
Roundness = 8,
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
FadeEdgeEffectTo(0);
|
|
}
|
|
|
|
private bool glowing;
|
|
public bool Glowing
|
|
{
|
|
get { return glowing; }
|
|
set
|
|
{
|
|
glowing = value;
|
|
|
|
if (value)
|
|
{
|
|
this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
|
|
FadeEdgeEffectTo(1, 500, Easing.OutQuint);
|
|
}
|
|
else
|
|
{
|
|
FadeEdgeEffectTo(0, 500);
|
|
this.FadeColour(AccentColour, 500);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool Expanded
|
|
{
|
|
set
|
|
{
|
|
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
|
|
|
private Color4 accentColour;
|
|
public Color4 AccentColour
|
|
{
|
|
get { return accentColour; }
|
|
set
|
|
{
|
|
accentColour = value;
|
|
if (!Glowing)
|
|
Colour = value;
|
|
}
|
|
}
|
|
|
|
private Color4 glowingAccentColour;
|
|
public Color4 GlowingAccentColour
|
|
{
|
|
get { return glowingAccentColour; }
|
|
set
|
|
{
|
|
glowingAccentColour = value;
|
|
if (Glowing)
|
|
Colour = value;
|
|
}
|
|
}
|
|
|
|
private Color4 glowColour;
|
|
public Color4 GlowColour
|
|
{
|
|
get { return glowColour; }
|
|
set
|
|
{
|
|
glowColour = value;
|
|
|
|
var effect = EdgeEffect;
|
|
effect.Colour = value;
|
|
EdgeEffect = effect;
|
|
}
|
|
}
|
|
}
|
|
}
|