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90 lines
2.9 KiB
C#
90 lines
2.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using osu.Game.Modes.UI;
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using System.Linq;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Modes.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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private Container approachCircles;
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private Container judgementLayer;
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private ConnectionRenderer<OsuHitObject> connectionLayer;
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public override Vector2 Size
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{
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get
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{
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var parentSize = Parent.DrawSize;
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var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
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return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
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}
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}
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public OsuPlayfield()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(0.75f);
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Add(new Drawable[]
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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new OsuCursorContainer()
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});
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}
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public override void Add(DrawableHitObject h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null)
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{
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
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}
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h.OnJudgement += judgement;
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base.Add(h);
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}
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public override void PostProcess()
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{
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connectionLayer.HitObjects = HitObjects.Children
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime);
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}
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private void judgement(DrawableHitObject h, JudgementInfo j)
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{
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HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
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judgementLayer.Add(explosion);
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}
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}
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} |