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osu-lazer/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs
2022-01-24 21:03:02 +01:00

93 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
{
public override double ScoreMultiplier => 1.12;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
{
MinValue = 0,
MaxValue = 1.66f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 250;
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize);
private TaikoPlayfield playfield;
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
}
private class TaikoFlashlight : Flashlight
{
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize)
: base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = getSizeFor(0);
AddLayout(flashlightProperties);
}
private Vector2 getSizeFor(int combo)
{
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, GetRadiusFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), getSizeFor(e.NewValue), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
protected override void Update()
{
base.Update();
if (!flashlightProperties.IsValid)
{
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = getSizeFor(Combo.Value);
flashlightProperties.Validate();
}
}
}
}
}