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osu-lazer/osu.Game/Skinning/IAnimationTimeReference.cs

33 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
using osuTK;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes an object which provides a reference time to start animations from.
/// </summary>
/// <remarks>
/// This should not be used to start an animation immediately at the current time.
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?, Vector2?)"/> with <code>startAtCurrentTime = true</code> instead.
/// </remarks>
[Cached]
public interface IAnimationTimeReference
{
/// <summary>
/// The reference clock.
/// </summary>
IFrameBasedClock Clock { get; }
/// <summary>
/// The time which animations should be started from, relative to <see cref="Clock"/>.
/// </summary>
Bindable<double> AnimationStartTime { get; }
}
}