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osu-lazer/osu.Game/Graphics/UserInterfaceV2/FileSelection/BackgroundLayer.cs
2024-09-27 14:00:54 +09:00

60 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2.FileSelection
{
internal partial class BackgroundLayer : CompositeDrawable
{
private Box background = null!;
private readonly float defaultAlpha;
public BackgroundLayer(float defaultAlpha = 0f)
{
Depth = float.MaxValue;
this.defaultAlpha = defaultAlpha;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new HoverClickSounds(),
background = new Box
{
Alpha = defaultAlpha,
Colour = overlayColourProvider.Background3,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(1, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
background.FadeTo(defaultAlpha, 500, Easing.OutQuint);
}
}
}