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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs
2022-07-17 23:53:35 +01:00

50 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public class TestSceneModValidity : TestSceneAllRulesetPlayers
{
protected override void AddCheckSteps()
{
AddStep("Check all mod acronyms are unique", () =>
{
var mods = Ruleset.Value.CreateInstance().AllMods;
IEnumerable<string> acronyms = mods.Select(m => m.Acronym);
Assert.That(acronyms, Is.Unique);
});
AddStep("Check all mods are two-way incompatible", () =>
{
var mods = Ruleset.Value.CreateInstance().AllMods;
IEnumerable<Mod> modInstances = mods.Select(mod => mod.CreateInstance());
foreach (var mod in modInstances)
{
var modIncompatibilities = mod.IncompatibleMods;
foreach (var incompatibleModType in modIncompatibilities)
{
var incompatibleMod = modInstances.First(m => incompatibleModType.IsInstanceOfType(m));
Assert.That(
incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(mod)),
$"{mod} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {mod} in it's incompatible mods."
);
}
}
});
}
}
}