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osu-lazer/osu.Game/Graphics/Sprites/GlowingSpriteText.cs
2019-07-21 12:29:06 +03:00

109 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.Sprites
{
public class GlowingSpriteText : Container
{
private readonly OsuSpriteText spriteText, blurredText;
private string text = string.Empty;
public string Text
{
get => text;
set
{
text = value;
spriteText.Text = text;
glowingText.Text = text;
}
}
private FontUsage font = OsuFont.Default.With(fixedWidth: true);
public FontUsage Font
{
get => font;
set
{
font = value.With(fixedWidth: true);
spriteText.Font = font;
glowingText.Font = font;
}
}
private Vector2 textSize;
public Vector2 TextSize
{
get => textSize;
set
{
textSize = value;
spriteText.Size = textSize;
glowingText.Size = textSize;
}
}
public ColourInfo TextColour
{
get => spriteText.Colour;
set => spriteText.Colour = value;
}
public ColourInfo GlowColour
{
get => glowingText.Colour;
set => glowingText.Colour = value;
}
public GlowingSpriteText()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new BufferedContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Size = new Vector2(3f),
Children = new[]
{
blurredText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = font,
Text = text,
Shadow = false,
},
},
},
spriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = font,
Text = text,
Shadow = false,
},
};
}
}
}