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53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using System.Linq;
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namespace osu.Game.Screens.Play
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{
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class PlayerInputManager : UserInputManager
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{
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bool leftViaKeyboard;
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bool rightViaKeyboard;
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Bindable<bool> mouseDisabled;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
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?? new Bindable<bool>(false);
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}
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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if (state.Keyboard != null)
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{
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leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
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rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
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}
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var mouse = (Framework.Input.MouseState)state.Mouse;
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if (state.Mouse != null)
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{
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if (mouseDisabled.Value)
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{
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
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}
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if (leftViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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if (rightViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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}
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}
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}
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}
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