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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public class BeatmapLeaderboardWedgeStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BeatmapLeaderboardWedge";
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/// <summary>
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/// "Scope"
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/// </summary>
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public static LocalisableString Scope => new TranslatableString(getKey(@"scope"), @"Scope");
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/// <summary>
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/// "Local"
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/// </summary>
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public static LocalisableString Local => new TranslatableString(getKey(@"local"), @"Local");
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/// <summary>
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/// "Global"
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/// </summary>
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public static LocalisableString Global => new TranslatableString(getKey(@"global"), @"Global");
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/// <summary>
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/// "Country"
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/// </summary>
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public static LocalisableString Country => new TranslatableString(getKey(@"country"), @"Country");
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/// <summary>
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/// "Friend"
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/// </summary>
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public static LocalisableString Friend => new TranslatableString(getKey(@"friend"), @"Friend");
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/// <summary>
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/// "Team"
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/// </summary>
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public static LocalisableString Team => new TranslatableString(getKey(@"team"), @"Team");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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