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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs
2022-06-03 02:22:16 +03:00

49 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneTimelineZoom : TimelineTestScene
{
public override Drawable CreateTestComponent() => Empty();
[Test]
public void TestVisibleRangeUpdatesOnZoomChange()
{
double initialVisibleRange = 0;
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
AddStep("scale zoom", () => TimelineArea.Timeline.Zoom = 200);
AddAssert("range halved", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange / 2, 1));
AddStep("descale zoom", () => TimelineArea.Timeline.Zoom = 50);
AddAssert("range doubled", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange * 2, 1));
AddStep("restore zoom", () => TimelineArea.Timeline.Zoom = 100);
AddAssert("range restored", () => Precision.AlmostEquals(TimelineArea.Timeline.VisibleRange, initialVisibleRange, 1));
}
[Test]
public void TestVisibleRangeConstantOnSizeChange()
{
double initialVisibleRange = 0;
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
AddStep("scale timeline size", () => TimelineArea.Timeline.Width = 2);
AddAssert("same range", () => TimelineArea.Timeline.VisibleRange == initialVisibleRange);
AddStep("descale timeline size", () => TimelineArea.Timeline.Width = 0.5f);
AddAssert("same range", () => TimelineArea.Timeline.VisibleRange == initialVisibleRange);
AddStep("restore timeline size", () => TimelineArea.Timeline.Width = 1);
AddAssert("same range", () => TimelineArea.Timeline.VisibleRange == initialVisibleRange);
}
}
}