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151 lines
7.1 KiB
C#
151 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Select;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorSaving : EditorSavingTestScene
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{
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[Test]
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public void TestCantExitWithoutSaving()
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{
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AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10);
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AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor);
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}
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[Test]
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public void TestMetadata()
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{
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AddStep("Set artist and title", () =>
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{
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EditorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
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EditorBeatmap.BeatmapInfo.Metadata.Title = "title";
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});
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AddStep("Set author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username = "author");
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AddStep("Set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = "difficulty");
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SaveEditor();
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AddAssert("Beatmap has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
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AddAssert("Beatmap has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
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AddAssert("Beatmap has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
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AddAssert("Beatmap has correct .osu file path", () => EditorBeatmap.BeatmapInfo.Path == "artist - title (author) [difficulty].osu");
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
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AddAssert("Beatmap still has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
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AddAssert("Beatmap still has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
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AddAssert("Beatmap still has correct .osu file path", () => EditorBeatmap.BeatmapInfo.Path == "artist - title (author) [difficulty].osu");
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}
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[Test]
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public void TestConfiguration()
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{
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double originalTimelineZoom = 0;
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double changedTimelineZoom = 0;
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AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().SingleOrDefault()?.IsLoaded == true);
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AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
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AddStep("Set timeline zoom", () =>
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{
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originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
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var timeline = Editor.ChildrenOfType<Timeline>().Single();
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InputManager.MoveMouseTo(timeline);
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InputManager.PressKey(Key.AltLeft);
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InputManager.ScrollVerticalBy(15f);
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InputManager.ReleaseKey(Key.AltLeft);
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});
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AddAssert("Ensure timeline zoom changed", () =>
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{
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changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
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return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom);
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});
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SaveEditor();
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AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
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AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
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AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
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}
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[Test]
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public void TestDifficulty()
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{
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AddStep("Set overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty = 7);
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SaveEditor();
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AddAssert("Beatmap has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7);
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7);
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}
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[Test]
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public void TestHitObjectPlacement()
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{
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AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(500, new TimingControlPoint()));
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AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
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AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
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SaveEditor();
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AddAssert("Beatmap has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
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// After placement these must be non-default as defaults are read-only.
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AddAssert("Placed object has non-default control points", () =>
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EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
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EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
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// After placement these must be non-default as defaults are read-only.
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AddAssert("Placed object still has non-default control points", () =>
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EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
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EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
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}
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[Test]
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public void TestExitWithoutSaveFromExistingBeatmap()
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{
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const string tags_to_save = "these tags will be saved";
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const string tags_to_discard = "these tags should be discarded";
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AddStep("Set tags", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_save);
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SaveEditor();
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AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save);
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ReloadEditorToSameBeatmap();
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AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save);
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AddStep("Set tags again", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_discard);
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AddStep("Exit editor", () => Editor.Exit());
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AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save);
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}
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}
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}
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