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41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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public class HitCirclePiece : BlueprintPiece<HitCircle>
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{
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public HitCirclePiece()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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CornerRadius = Size.X / 2;
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CornerExponent = 2;
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InternalChild = new RingPiece();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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public override void UpdateFrom(HitCircle hitObject)
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{
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base.UpdateFrom(hitObject);
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Scale = new Vector2(hitObject.Scale);
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}
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}
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}
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