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339 lines
14 KiB
C#
339 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Models;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public abstract partial class PlaylistItemResultsScreen : ResultsScreen
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{
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protected readonly long RoomId;
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protected readonly PlaylistItem PlaylistItem;
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protected LoadingSpinner LeftSpinner { get; private set; } = null!;
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protected LoadingSpinner CentreSpinner { get; private set; } = null!;
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protected LoadingSpinner RightSpinner { get; private set; } = null!;
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private MultiplayerScores? higherScores;
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private MultiplayerScores? lowerScores;
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[Resolved]
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protected IAPIProvider API { get; private set; } = null!;
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[Resolved]
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protected ScoreManager ScoreManager { get; private set; } = null!;
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[Resolved]
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protected RulesetStore Rulesets { get; private set; } = null!;
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[Resolved]
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private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; } = null!;
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protected PlaylistItemResultsScreen(ScoreInfo? score, long roomId, PlaylistItem playlistItem)
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: base(score)
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{
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RoomId = roomId;
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PlaylistItem = playlistItem;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = TwoLayerButton.SIZE_EXTENDED.Y },
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Children = new Drawable[]
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{
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LeftSpinner = new PanelListLoadingSpinner(ScorePanelList)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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},
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CentreSpinner = new PanelListLoadingSpinner(ScorePanelList)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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State = { Value = Score == null ? Visibility.Visible : Visibility.Hidden },
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},
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RightSpinner = new PanelListLoadingSpinner(ScorePanelList)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.Centre,
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},
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}
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});
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}
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protected abstract APIRequest<MultiplayerScore> CreateScoreRequest();
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protected override async Task<ScoreInfo[]> FetchScores()
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{
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// This performs two requests:
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// 1. A request to show the relevant score (and scores around).
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// 2. If that fails, a request to index the room starting from the highest score.
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var requestTaskSource = new TaskCompletionSource<MultiplayerScore>();
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var userScoreReq = CreateScoreRequest();
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userScoreReq.Success += requestTaskSource.SetResult;
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userScoreReq.Failure += requestTaskSource.SetException;
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API.Queue(userScoreReq);
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try
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{
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var userScore = await requestTaskSource.Task.ConfigureAwait(false);
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var allScores = new List<MultiplayerScore> { userScore };
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// Other scores could have arrived between score submission and entering the results screen. Ensure the local player score position is up to date.
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if (Score != null)
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{
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Score.Position = userScore.Position;
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ScorePanelList.GetPanelForScore(Score).ScorePosition.Value = userScore.Position;
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}
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if (userScore.ScoresAround?.Higher != null)
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{
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allScores.AddRange(userScore.ScoresAround.Higher.Scores);
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higherScores = userScore.ScoresAround.Higher;
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Debug.Assert(userScore.Position != null);
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setPositions(higherScores, userScore.Position.Value, -1);
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}
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if (userScore.ScoresAround?.Lower != null)
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{
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allScores.AddRange(userScore.ScoresAround.Lower.Scores);
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lowerScores = userScore.ScoresAround.Lower;
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Debug.Assert(userScore.Position != null);
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setPositions(lowerScores, userScore.Position.Value, 1);
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}
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return await transformScores(allScores).ConfigureAwait(false);
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}
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catch
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{
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return await fetchScoresAround().ConfigureAwait(false);
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}
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}
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protected override async Task<ScoreInfo[]> FetchNextPage(int direction)
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{
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Debug.Assert(direction == 1 || direction == -1);
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MultiplayerScores? pivot = direction == -1 ? higherScores : lowerScores;
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if (pivot?.Cursor == null)
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return [];
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Schedule(() =>
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{
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if (pivot == higherScores)
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LeftSpinner.Show();
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else
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RightSpinner.Show();
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});
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return await fetchScoresAround(pivot).ConfigureAwait(false);
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}
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/// <summary>
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/// Creates a <see cref="IndexPlaylistScoresRequest"/> with an optional score pivot.
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/// </summary>
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/// <remarks>Does not queue the request.</remarks>
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/// <param name="pivot">An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score.</param>
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private async Task<ScoreInfo[]> fetchScoresAround(MultiplayerScores? pivot = null)
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{
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var requestTaskSource = new TaskCompletionSource<IndexedMultiplayerScores>();
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var indexReq = pivot != null
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? new IndexPlaylistScoresRequest(RoomId, PlaylistItem.ID, pivot.Cursor, pivot.Params)
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: new IndexPlaylistScoresRequest(RoomId, PlaylistItem.ID);
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indexReq.Success += requestTaskSource.SetResult;
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indexReq.Failure += requestTaskSource.SetException;
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API.Queue(indexReq);
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try
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{
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var index = await requestTaskSource.Task.ConfigureAwait(false);
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if (pivot == lowerScores)
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{
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lowerScores = index;
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setPositions(index, pivot, 1);
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}
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else
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{
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higherScores = index;
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setPositions(index, pivot, -1);
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// when paginating the results, it's possible for the user's score to naturally fall down the rankings.
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// unmitigated, this can cause scores at the very top of the rankings to have zero or negative positions
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// because the positions are counted backwards from the user's score, which has increased in this case during pagination.
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// if this happens, just give the top score the first position.
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// note that this isn't 100% correct, but it *is* however the most reliable way to mask the problem.
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int smallestPosition = index.Scores.Min(s => s.Position ?? 1);
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if (smallestPosition < 1)
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{
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int offset = 1 - smallestPosition;
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foreach (var scorePanel in ScorePanelList.GetScorePanels())
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scorePanel.ScorePosition.Value += offset;
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foreach (var score in index.Scores)
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score.Position += offset;
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}
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}
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return await transformScores(index.Scores).ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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Logger.Log($"Failed to fetch scores (room: {RoomId}, item: {PlaylistItem.ID}): {ex}");
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return [];
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}
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}
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/// <summary>
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/// Transforms returned <see cref="MultiplayerScores"/> into <see cref="ScoreInfo"/>s.
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/// </summary>
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/// <param name="scores">The <see cref="MultiplayerScore"/>s that were retrieved from <see cref="APIRequest"/>s.</param>
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private async Task<ScoreInfo[]> transformScores(List<MultiplayerScore> scores)
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{
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int[] allBeatmapIds = scores.Select(s => s.BeatmapId).Distinct().ToArray();
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BeatmapInfo[] localBeatmaps = allBeatmapIds.Select(id => beatmapManager.QueryBeatmap(b => b.OnlineID == id))
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.Where(b => b != null)
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.ToArray()!;
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int[] missingBeatmapIds = allBeatmapIds.Except(localBeatmaps.Select(b => b.OnlineID)).ToArray();
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APIBeatmap[] onlineBeatmaps = (await beatmapLookupCache.GetBeatmapsAsync(missingBeatmapIds).ConfigureAwait(false)).Where(b => b != null).ToArray()!;
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Dictionary<int, BeatmapInfo> beatmapsById = new Dictionary<int, BeatmapInfo>();
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foreach (var beatmap in localBeatmaps)
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beatmapsById[beatmap.OnlineID] = beatmap;
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foreach (var beatmap in onlineBeatmaps)
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{
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// Minimal data required to get various components in this screen to display correctly.
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beatmapsById[beatmap.OnlineID] = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(beatmap.Difficulty),
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Metadata =
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{
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Artist = beatmap.Metadata.Artist,
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Title = beatmap.Metadata.Title,
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Author = new RealmUser
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{
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Username = beatmap.Metadata.Author.Username,
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OnlineID = beatmap.Metadata.Author.OnlineID,
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}
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},
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DifficultyName = beatmap.DifficultyName,
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StarRating = beatmap.StarRating,
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Length = beatmap.Length,
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BPM = beatmap.BPM
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};
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}
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// Validate that we have all beatmaps we need.
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foreach (int id in allBeatmapIds)
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{
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if (!beatmapsById.ContainsKey(id))
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{
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Logger.Log($"Failed to fetch beatmap {id} to display scores for playlist item {PlaylistItem.ID}");
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beatmapsById[id] = Beatmap.Value.BeatmapInfo;
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}
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}
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// Exclude the score provided to this screen since it's added already.
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return scores
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.Where(s => s.ID != Score?.OnlineID)
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.Select(s => s.CreateScoreInfo(ScoreManager, Rulesets, beatmapsById[s.BeatmapId]))
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.OrderByTotalScore()
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.ToArray();
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}
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protected override void OnScoresAdded(ScoreInfo[] scores)
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{
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base.OnScoresAdded(scores);
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CentreSpinner.Hide();
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RightSpinner.Hide();
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LeftSpinner.Hide();
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}
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/// <summary>
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/// Applies positions to all <see cref="MultiplayerScore"/>s referenced to a given pivot.
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/// </summary>
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/// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param>
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/// <param name="pivot">The pivot.</param>
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/// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param>
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private static void setPositions(MultiplayerScores scores, MultiplayerScores? pivot, int increment)
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=> setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment);
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/// <summary>
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/// Applies positions to all <see cref="MultiplayerScore"/>s referenced to a given pivot.
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/// </summary>
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/// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param>
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/// <param name="pivotPosition">The pivot position.</param>
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/// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param>
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private static void setPositions(MultiplayerScores scores, int pivotPosition, int increment)
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{
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foreach (var s in scores.Scores)
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{
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pivotPosition += increment;
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s.Position = pivotPosition;
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}
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}
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private partial class PanelListLoadingSpinner : LoadingSpinner
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{
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private readonly ScorePanelList list;
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/// <summary>
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/// Creates a new <see cref="PanelListLoadingSpinner"/>.
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/// </summary>
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/// <param name="list">The list to track.</param>
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/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
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public PanelListLoadingSpinner(ScorePanelList list, bool withBox = true)
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: base(withBox)
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{
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this.list = list;
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}
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protected override void Update()
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{
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base.Update();
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float panelOffset = list.DrawWidth / 2 - ScorePanel.EXPANDED_WIDTH;
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if ((Anchor & Anchor.x0) > 0)
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X = (float)(panelOffset - list.Current);
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else if ((Anchor & Anchor.x2) > 0)
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X = (float)(list.ScrollableExtent - list.Current - panelOffset);
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}
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}
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}
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}
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