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osu-lazer/osu.Game/Overlays/DirectOverlay.cs

155 lines
5.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Overlays.Direct;
namespace osu.Game.Overlays
{
public class DirectOverlay : WaveOverlayContainer
{
public static readonly int WIDTH_PADDING = 80;
private readonly float panel_padding = 10f;
private readonly Box background;
private readonly FilterControl filter;
private readonly FillFlowContainer<DirectPanel> panels;
private IEnumerable<BeatmapSetInfo> beatmapSets;
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return beatmapSets; }
set
{
if (beatmapSets == value) return;
beatmapSets = value;
recreatePanels(filter.DisplayStyle.Value);
}
}
public ResultCounts ResultCounts
{
get { return filter.ResultCounts; }
set { filter.ResultCounts = value; }
}
public DirectOverlay()
{
RelativeSizeAxes = Axes.Both;
// osu!direct colours are not part of the standard palette
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"485e74"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[]
{
new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 5,
ColourLight = OsuColour.FromHex(@"465b71"),
ColourDark = OsuColour.FromHex(@"3f5265"),
},
},
},
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
Padding = new MarginPadding { Top = Header.HEIGHT },
Children = new Drawable[]
{
new ContentFlow
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
},
panels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = FilterControl.LOWER_HEIGHT + panel_padding, Bottom = panel_padding, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
Spacing = new Vector2(panel_padding),
},
},
},
},
},
new Header
{
RelativeSizeAxes = Axes.X,
},
};
filter.Search.Exit = Hide;
filter.DisplayStyle.ValueChanged += recreatePanels;
}
private void recreatePanels(PanelDisplayStyle displayStyle)
{
var p = new List<DirectPanel>();
foreach (BeatmapSetInfo b in BeatmapSets)
p.Add(displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)(new DirectGridPanel(b) { Width = 400 }) :
(DirectPanel)(new DirectListPanel(b)));
panels.Children = p;
}
protected override void PopIn()
{
base.PopIn();
filter.Search.HoldFocus = true;
Schedule(() => filter.Search.TriggerFocus());
}
protected override void PopOut()
{
base.PopOut();
filter.Search.HoldFocus = false;
}
private class ContentFlow : FillFlowContainer<Drawable>
{
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public ContentFlow()
{
Direction = FillDirection.Vertical;
}
}
}
}