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0fcb3bdba9
Addresses concerns raised in https://github.com/ppy/osu/discussions/17399.
344 lines
14 KiB
C#
344 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Models;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using Realms;
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#nullable enable
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namespace osu.Game.Stores
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public abstract class BeatmapImporter : RealmArchiveModelManager<BeatmapSetInfo>, IDisposable
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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protected override string[] HashableFileTypes => new[] { ".osu" };
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// protected override bool CheckLocalAvailability(RealmBeatmapSet model, System.Linq.IQueryable<RealmBeatmapSet> items)
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// => base.CheckLocalAvailability(model, items) || (model.OnlineID > -1));
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private readonly BeatmapOnlineLookupQueue? onlineLookupQueue;
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protected BeatmapImporter(RealmAccess realm, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
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: base(storage, realm)
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{
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this.onlineLookupQueue = onlineLookupQueue;
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}
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz";
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files, realm));
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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{
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b.BeatmapSet = beatmapSet;
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// ensure we aren't trying to add a new ruleset to the database
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// this can happen in tests, mostly
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if (!b.Ruleset.IsManaged)
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b.Ruleset = realm.Find<RulesetInfo>(b.Ruleset.ShortName) ?? throw new ArgumentNullException(nameof(b.Ruleset));
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}
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validateOnlineIds(beatmapSet, realm);
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bool hadOnlineIDs = beatmapSet.Beatmaps.Any(b => b.OnlineID > 0);
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onlineLookupQueue?.Update(beatmapSet);
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineID > 0))
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{
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if (beatmapSet.OnlineID > 0)
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{
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beatmapSet.OnlineID = -1;
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LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
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}
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}
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet, Realm realm)
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{
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// We are about to import a new beatmap. Before doing so, ensure that no other set shares the online IDs used by the new one.
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// Note that this means if the previous beatmap is restored by the user, it will no longer be linked to its online IDs.
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// If this is ever an issue, we can consider marking as pending delete but not resetting the IDs (but care will be required for
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// beatmaps, which don't have their own `DeletePending` state).
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if (beatmapSet.OnlineID > 0)
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{
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var existingSetWithSameOnlineID = realm.All<BeatmapSetInfo>().SingleOrDefault(b => b.OnlineID == beatmapSet.OnlineID);
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if (existingSetWithSameOnlineID != null)
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{
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existingSetWithSameOnlineID.DeletePending = true;
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existingSetWithSameOnlineID.OnlineID = -1;
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foreach (var b in existingSetWithSameOnlineID.Beatmaps)
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b.OnlineID = -1;
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LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineID ({beatmapSet.OnlineID}). It will be deleted.");
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}
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}
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}
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private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)
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{
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var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineID > 0).Select(b => b.OnlineID).ToList();
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// ensure all IDs are unique
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
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{
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LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
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resetIds();
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return;
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}
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// find any existing beatmaps in the database that have matching online ids
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List<BeatmapInfo> existingBeatmaps = new List<BeatmapInfo>();
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foreach (int id in beatmapIds)
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existingBeatmaps.AddRange(realm.All<BeatmapInfo>().Where(b => b.OnlineID == id));
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if (existingBeatmaps.Any())
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{
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// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
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// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
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var existing = CheckForExisting(beatmapSet, realm);
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if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
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{
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LogForModel(beatmapSet, "Found existing import with online IDs already, resetting...");
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resetIds();
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}
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}
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void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineID = -1);
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}
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protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanSkipImport(existing, import))
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return false;
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return existing.Beatmaps.Any(b => b.OnlineID > 0);
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}
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protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanReuseExisting(existing, import))
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return false;
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var existingIds = existing.Beatmaps.Select(b => b.OnlineID).OrderBy(i => i);
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var importIds = import.Beatmaps.Select(b => b.OnlineID).OrderBy(i => i);
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// force re-import if we are not in a sane state.
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return existing.OnlineID == import.OnlineID && existingIds.SequenceEqual(importIds);
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}
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protected override void UndeleteForReuse(BeatmapSetInfo existing)
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{
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base.UndeleteForReuse(existing);
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existing.DateAdded = DateTimeOffset.UtcNow;
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}
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public override bool IsAvailableLocally(BeatmapSetInfo model)
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{
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return Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(s => s.OnlineID == model.OnlineID));
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}
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public override string HumanisedModelName => "beatmap";
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protected override BeatmapSetInfo? CreateModel(ArchiveReader reader)
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{
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// let's make sure there are actually .osu files to import.
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string? mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
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if (string.IsNullOrEmpty(mapName))
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{
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Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
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return null;
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}
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Beatmap beatmap;
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using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
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beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
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return new BeatmapSetInfo
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{
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OnlineID = beatmap.BeatmapInfo.BeatmapSet?.OnlineID ?? -1,
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// Metadata = beatmap.Metadata,
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DateAdded = DateTimeOffset.UtcNow
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};
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}
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/// <summary>
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/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
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/// </summary>
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private List<BeatmapInfo> createBeatmapDifficulties(IList<RealmNamedFileUsage> files, Realm realm)
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{
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var beatmaps = new List<BeatmapInfo>();
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foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
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{
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using (var memoryStream = new MemoryStream(Files.Store.Get(file.File.GetStoragePath()))) // we need a memory stream so we can seek
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{
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IBeatmap decoded;
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using (var lineReader = new LineBufferedReader(memoryStream, true))
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decoded = Decoder.GetDecoder<Beatmap>(lineReader).Decode(lineReader);
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string hash = memoryStream.ComputeSHA2Hash();
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if (beatmaps.Any(b => b.Hash == hash))
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{
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Logger.Log($"Skipping import of {file.Filename} due to duplicate file content.", LoggingTarget.Database);
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continue;
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}
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var decodedInfo = decoded.BeatmapInfo;
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var decodedDifficulty = decodedInfo.Difficulty;
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var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.Ruleset.OnlineID);
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if (ruleset?.Available != true)
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{
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Logger.Log($"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.", LoggingTarget.Database);
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continue;
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}
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var difficulty = new BeatmapDifficulty
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{
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DrainRate = decodedDifficulty.DrainRate,
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CircleSize = decodedDifficulty.CircleSize,
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OverallDifficulty = decodedDifficulty.OverallDifficulty,
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ApproachRate = decodedDifficulty.ApproachRate,
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SliderMultiplier = decodedDifficulty.SliderMultiplier,
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SliderTickRate = decodedDifficulty.SliderTickRate,
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};
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var metadata = new BeatmapMetadata
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{
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Title = decoded.Metadata.Title,
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TitleUnicode = decoded.Metadata.TitleUnicode,
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Artist = decoded.Metadata.Artist,
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ArtistUnicode = decoded.Metadata.ArtistUnicode,
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Author =
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{
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OnlineID = decoded.Metadata.Author.OnlineID,
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Username = decoded.Metadata.Author.Username
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},
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Source = decoded.Metadata.Source,
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Tags = decoded.Metadata.Tags,
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PreviewTime = decoded.Metadata.PreviewTime,
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AudioFile = decoded.Metadata.AudioFile,
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BackgroundFile = decoded.Metadata.BackgroundFile,
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};
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var beatmap = new BeatmapInfo(ruleset, difficulty, metadata)
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{
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Hash = hash,
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DifficultyName = decodedInfo.DifficultyName,
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OnlineID = decodedInfo.OnlineID,
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AudioLeadIn = decodedInfo.AudioLeadIn,
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StackLeniency = decodedInfo.StackLeniency,
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SpecialStyle = decodedInfo.SpecialStyle,
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LetterboxInBreaks = decodedInfo.LetterboxInBreaks,
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WidescreenStoryboard = decodedInfo.WidescreenStoryboard,
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EpilepsyWarning = decodedInfo.EpilepsyWarning,
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SamplesMatchPlaybackRate = decodedInfo.SamplesMatchPlaybackRate,
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DistanceSpacing = decodedInfo.DistanceSpacing,
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BeatDivisor = decodedInfo.BeatDivisor,
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GridSize = decodedInfo.GridSize,
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TimelineZoom = decodedInfo.TimelineZoom,
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MD5Hash = memoryStream.ComputeMD5Hash(),
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};
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updateBeatmapStatistics(beatmap, decoded);
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beatmaps.Add(beatmap);
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}
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}
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return beatmaps;
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}
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private void updateBeatmapStatistics(BeatmapInfo beatmap, IBeatmap decoded)
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{
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var rulesetInstance = ((IRulesetInfo)beatmap.Ruleset).CreateInstance();
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decoded.BeatmapInfo.Ruleset = rulesetInstance.RulesetInfo;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.StarRating = rulesetInstance.CreateDifficultyCalculator(new DummyConversionBeatmap(decoded)).Calculate().StarRating;
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beatmap.Length = calculateLength(decoded);
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beatmap.BPM = 60000 / decoded.GetMostCommonBeatLength();
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}
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private double calculateLength(IBeatmap b)
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{
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if (!b.HitObjects.Any())
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return 0;
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var lastObject = b.HitObjects.Last();
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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double endTime = lastObject.GetEndTime();
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double startTime = b.HitObjects.First().StartTime;
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return endTime - startTime;
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}
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public void Dispose()
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{
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onlineLookupQueue?.Dispose();
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}
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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/// </summary>
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private class DummyConversionBeatmap : WorkingBeatmap
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{
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private readonly IBeatmap beatmap;
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public DummyConversionBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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}
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture? GetBackground() => null;
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protected override Track? GetBeatmapTrack() => null;
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protected internal override ISkin? GetSkin() => null;
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public override Stream? GetStream(string storagePath) => null;
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}
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}
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}
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