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osu-lazer/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs
Dan Balasescu d0fee53e1f Implement auto countdown timers
Change to using TimeSpan
2022-03-22 14:34:06 +09:00

108 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Match;
namespace osu.Game.Screens.OnlinePlay
{
/// <summary>
/// A <see cref="CompositeDrawable"/> that exposes bindables for <see cref="Room"/> properties.
/// </summary>
public class OnlinePlayComposite : CompositeDrawable
{
[Resolved(typeof(Room))]
protected Bindable<long?> RoomID { get; private set; }
[Resolved(typeof(Room), nameof(Room.Name))]
protected Bindable<string> RoomName { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<APIUser> Host { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<RoomStatus> Status { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<MatchType> Type { get; private set; }
/// <summary>
/// The currently selected item in the <see cref="RoomSubScreen"/>, or the current item from <see cref="Playlist"/>
/// if this <see cref="OnlinePlayComposite"/> is not within a <see cref="RoomSubScreen"/>.
/// </summary>
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentPlaylistItem { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<Room.RoomPlaylistItemStats> PlaylistItemStats { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<Room.RoomDifficultyRange> DifficultyRange { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<RoomCategory> Category { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<APIUser> RecentParticipants { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<int> ParticipantCount { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<int?> MaxParticipants { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<int?> MaxAttempts { get; private set; }
[Resolved(typeof(Room))]
public Bindable<PlaylistAggregateScore> UserScore { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<DateTimeOffset?> EndDate { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<RoomAvailability> Availability { get; private set; }
[Resolved(typeof(Room))]
public Bindable<string> Password { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<TimeSpan?> Duration { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<QueueMode> QueueMode { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<TimeSpan> AutoStartDuration { get; private set; }
[Resolved(CanBeNull = true)]
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
subScreenSelectedItem?.BindValueChanged(_ => UpdateSelectedItem());
Playlist.BindCollectionChanged((_, __) => UpdateSelectedItem(), true);
}
protected void UpdateSelectedItem()
{
// null room ID means this is a room in the process of being created.
if (RoomID.Value == null)
CurrentPlaylistItem.Value = Playlist.GetCurrentItem();
else if (subScreenSelectedItem != null)
CurrentPlaylistItem.Value = subScreenSelectedItem.Value;
}
}
}