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osu-lazer/osu.Game/Screens/Menu/ExitConfirmOverlay.cs
Susko3 5dd0d48df9 Move the key handling logic to MainMenu and simplify it
Also makes use of the host.SuspendToBackground() return value.
2022-02-23 14:06:22 +01:00

46 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
protected override bool AllowMultipleFires => true;
public void Abort() => AbortConfirm();
public ExitConfirmOverlay()
: base(0.7f)
{
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (e.Action == GlobalAction.Back)
{
BeginConfirm();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.Back)
{
if (!Fired)
AbortConfirm();
}
}
}
}