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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs

56 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TopPointPiece : CompositeDrawable
{
private readonly ControlPoint point;
protected OsuSpriteText Label { get; private set; }
public TopPointPiece(ControlPoint point)
{
this.point = point;
AutoSizeAxes = Axes.X;
Height = 16;
Margin = new MarginPadding(4);
Masking = true;
CornerRadius = Height / 2;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopCentre;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = point.GetRepresentingColour(colours),
RelativeSizeAxes = Axes.Both,
},
Label = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(3),
Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold),
Colour = colours.B5,
}
};
}
}
}