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40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class ToastStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Toast";
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/// <summary>
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/// "no key bound"
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/// </summary>
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public static LocalisableString NoKeyBound => new TranslatableString(getKey(@"no_key_bound"), @"no key bound");
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/// <summary>
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/// "Music Playback"
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/// </summary>
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public static LocalisableString MusicPlayback => new TranslatableString(getKey(@"music_playback"), @"Music Playback");
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/// <summary>
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/// "Pause track"
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/// </summary>
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public static LocalisableString PauseTrack => new TranslatableString(getKey(@"pause_track"), @"Pause track");
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/// <summary>
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/// "Play track"
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/// </summary>
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public static LocalisableString PlayTrack => new TranslatableString(getKey(@"play_track"), @"Play track");
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/// <summary>
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/// "Restart track"
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/// </summary>
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public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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