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osu-lazer/osu.Game.Tests/Visual/RealtimeMultiplayer
Bartłomiej Dach 4a677ecc19 Make random state choice in test more robust
`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
..
TestSceneRealtimeMatchSubScreen.cs Reduce wait length 2020-12-21 18:42:55 +09:00
TestSceneRealtimeMultiplayer.cs Add realtime multiplayer test scene 2020-12-21 18:42:31 +09:00
TestSceneRealtimeMultiplayerParticipantsList.cs Make random state choice in test more robust 2020-12-22 21:49:42 +01:00
TestSceneRealtimeReadyButton.cs Renamespace ready button 2020-12-20 23:54:04 +09:00
TestSceneRealtimeRoomManager.cs Fix incorrect test name + assertion 2020-12-20 18:24:23 +09:00