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osu-lazer/osu.Game.Tournament/Components/DrawableTournamentTeam.cs
2018-09-22 06:32:30 +09:00

45 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Tournament.Components
{
public abstract class DrawableTournamentTeam : CompositeDrawable
{
public readonly TournamentTeam Team;
protected readonly Sprite Flag;
protected readonly OsuSpriteText AcronymText;
protected DrawableTournamentTeam(TournamentTeam team)
{
Team = team;
Flag = new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
};
AcronymText = new OsuSpriteText
{
Text = team?.Acronym?.ToUpperInvariant() ?? string.Empty,
Font = @"Exo2.0-Regular"
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (Team != null)
Flag.Texture = textures.Get($@"Flags/{Team.FlagName}");
}
}
}