mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 16:17:52 +08:00
116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
/// <summary>
|
|
/// A box that displays the drag selection and provides selection events for users to handle.
|
|
/// </summary>
|
|
public class DragBox : CompositeDrawable, IStateful<Visibility>
|
|
{
|
|
protected readonly Action<RectangleF> PerformSelection;
|
|
|
|
protected Drawable Box;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="DragBox"/>.
|
|
/// </summary>
|
|
/// <param name="performSelection">A delegate that performs drag selection.</param>
|
|
public DragBox(Action<RectangleF> performSelection)
|
|
{
|
|
PerformSelection = performSelection;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
AlwaysPresent = true;
|
|
Alpha = 0;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
InternalChild = Box = CreateBox();
|
|
}
|
|
|
|
protected virtual Drawable CreateBox() => new Container
|
|
{
|
|
Masking = true,
|
|
BorderColour = Color4.White,
|
|
BorderThickness = SelectionBox.BORDER_RADIUS,
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0.1f
|
|
}
|
|
};
|
|
|
|
private RectangleF? dragRectangle;
|
|
|
|
/// <summary>
|
|
/// Handle a forwarded mouse event.
|
|
/// </summary>
|
|
/// <param name="e">The mouse event.</param>
|
|
/// <returns>Whether the event should be handled and blocking.</returns>
|
|
public virtual bool HandleDrag(MouseButtonEvent e)
|
|
{
|
|
var dragPosition = e.ScreenSpaceMousePosition;
|
|
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
|
|
|
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
|
|
|
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
|
|
var rec = dragQuad.AABBFloat;
|
|
dragRectangle = rec;
|
|
|
|
var topLeft = ToLocalSpace(rec.TopLeft);
|
|
var bottomRight = ToLocalSpace(rec.BottomRight);
|
|
|
|
Box.Position = topLeft;
|
|
Box.Size = bottomRight - topLeft;
|
|
return true;
|
|
}
|
|
|
|
private Visibility state;
|
|
|
|
public Visibility State
|
|
{
|
|
get => state;
|
|
set
|
|
{
|
|
if (value == state) return;
|
|
|
|
state = value;
|
|
this.FadeTo(state == Visibility.Hidden ? 0 : 1, 250, Easing.OutQuint);
|
|
StateChanged?.Invoke(state);
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (dragRectangle != null)
|
|
PerformSelection?.Invoke(dragRectangle.Value);
|
|
}
|
|
|
|
public override void Hide()
|
|
{
|
|
State = Visibility.Hidden;
|
|
dragRectangle = null;
|
|
}
|
|
|
|
public override void Show() => State = Visibility.Visible;
|
|
|
|
public event Action<Visibility> StateChanged;
|
|
}
|
|
}
|