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osu-lazer/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs
Bartłomiej Dach f051720fa1
Fix score encoder being dependent on current culture
As it turns out, on some cultures, the "negative integer" sign is not
encoded using the U+002D HYPHEN-MINUS codepoint. For instance, Swedish
uses U+2212 MINUS SIGN instead. This was confusing the legacy decoder,
since it is correctly depending on the serialisation being
culture-independent.

To fix, ensure that the special "end replay" frame, as well as the
replay MD5 hash, are generated in a culture-invariant manner.

Thankfully the replay MD5 hash is currently being discarded in
`LegacyScoreDecoder`, so it changing in future scores should not have
any negative effect on lazer operation.
2021-12-04 17:13:43 +01:00

127 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.IO.Legacy;
using osu.Game.Rulesets.Replays.Types;
using SharpCompress.Compressors.LZMA;
namespace osu.Game.Scoring.Legacy
{
public class LegacyScoreEncoder
{
/// <summary>
/// Database version in stable-compatible YYYYMMDD format.
/// Should be incremented if any changes are made to the format/usage.
/// </summary>
public const int LATEST_VERSION = FIRST_LAZER_VERSION;
/// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
/// </summary>
public const int FIRST_LAZER_VERSION = 30000000;
private readonly Score score;
private readonly IBeatmap beatmap;
public LegacyScoreEncoder(Score score, IBeatmap beatmap)
{
this.score = score;
this.beatmap = beatmap;
if (score.ScoreInfo.BeatmapInfo.RulesetID < 0 || score.ScoreInfo.BeatmapInfo.RulesetID > 3)
throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
}
public void Encode(Stream stream)
{
using (SerializationWriter sw = new SerializationWriter(stream))
{
sw.Write((byte)(score.ScoreInfo.Ruleset.OnlineID));
sw.Write(LATEST_VERSION);
sw.Write(score.ScoreInfo.BeatmapInfo.MD5Hash);
sw.Write(score.ScoreInfo.UserString);
sw.Write(FormattableString.Invariant($"lazer-{score.ScoreInfo.UserString}-{score.ScoreInfo.Date}").ComputeMD5Hash());
sw.Write((ushort)(score.ScoreInfo.GetCount300() ?? 0));
sw.Write((ushort)(score.ScoreInfo.GetCount100() ?? 0));
sw.Write((ushort)(score.ScoreInfo.GetCount50() ?? 0));
sw.Write((ushort)(score.ScoreInfo.GetCountGeki() ?? 0));
sw.Write((ushort)(score.ScoreInfo.GetCountKatu() ?? 0));
sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0));
sw.Write((int)(score.ScoreInfo.TotalScore));
sw.Write((ushort)score.ScoreInfo.MaxCombo);
sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.MaxCombo);
sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods));
sw.Write(getHpGraphFormatted());
sw.Write(score.ScoreInfo.Date.DateTime);
sw.WriteByteArray(createReplayData());
sw.Write((long)0);
writeModSpecificData(score.ScoreInfo, sw);
}
}
private void writeModSpecificData(ScoreInfo score, SerializationWriter sw)
{
}
private byte[] createReplayData()
{
byte[] content = new ASCIIEncoding().GetBytes(replayStringContent);
using (var outStream = new MemoryStream())
{
using (var lzma = new LzmaStream(new LzmaEncoderProperties(false, 1 << 21, 255), false, outStream))
{
outStream.Write(lzma.Properties);
long fileSize = content.Length;
for (int i = 0; i < 8; i++)
outStream.WriteByte((byte)(fileSize >> (8 * i)));
lzma.Write(content);
}
return outStream.ToArray();
}
}
private string replayStringContent
{
get
{
StringBuilder replayData = new StringBuilder();
if (score.Replay != null)
{
int lastTime = 0;
foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ToLegacy(beatmap)))
{
// Rounding because stable could only parse integral values
int time = (int)Math.Round(f.Time);
replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
lastTime = time;
}
}
// Warning: this is purposefully hardcoded as a string rather than interpolating, as in some cultures the minus sign is not encoded as the standard ASCII U+00C2 codepoint,
// which then would break decoding.
replayData.Append(@"-12345|0|0|0");
return replayData.ToString();
}
}
private string getHpGraphFormatted()
{
// todo: implement, maybe?
return string.Empty;
}
}
}