mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 11:47:52 +08:00
88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// A layer that will show a loading spinner and completely block input to an area.
|
|
/// Also optionally dims target elements.
|
|
/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
|
|
/// </summary>
|
|
public class LoadingLayer : LoadingSpinner
|
|
{
|
|
[CanBeNull]
|
|
protected Box BackgroundDimLayer { get; }
|
|
|
|
/// <summary>
|
|
/// Construct a new loading spinner.
|
|
/// </summary>
|
|
/// <param name="dimBackground">Whether the full background area should be dimmed while loading.</param>
|
|
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
|
public LoadingLayer(bool dimBackground = false, bool withBox = true)
|
|
: base(withBox)
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
Size = new Vector2(1);
|
|
|
|
MainContents.RelativeSizeAxes = Axes.None;
|
|
|
|
if (dimBackground)
|
|
{
|
|
AddInternal(BackgroundDimLayer = new Box
|
|
{
|
|
Depth = float.MaxValue,
|
|
Colour = Color4.Black,
|
|
Alpha = 0,
|
|
RelativeSizeAxes = Axes.Both,
|
|
});
|
|
}
|
|
}
|
|
|
|
public override bool HandleNonPositionalInput => false;
|
|
|
|
protected override bool Handle(UIEvent e)
|
|
{
|
|
switch (e)
|
|
{
|
|
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
|
case ScrollEvent _:
|
|
return false;
|
|
|
|
// blocking touch events causes the ISourcedFromTouch versions to not be fired, potentially impeding behaviour of drawables *above* the loading layer that may utilise these.
|
|
// note that this will not work well if touch handling elements are beneath this loading layer (something to consider for the future).
|
|
case TouchEvent _:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
BackgroundDimLayer?.FadeTo(0.5f, TRANSITION_DURATION * 2, Easing.OutQuint);
|
|
base.PopIn();
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
BackgroundDimLayer?.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
|
|
base.PopOut();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
|
|
}
|
|
}
|
|
}
|