mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 13:17:26 +08:00
131 lines
4.4 KiB
C#
131 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Screens.Edit;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
|
{
|
|
public class SelectionEditablePath : EditablePath, IHasContextMenu
|
|
{
|
|
public MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
|
|
|
|
// To handle when the editor is scrolled while dragging.
|
|
private Vector2 dragStartPosition;
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
[CanBeNull]
|
|
private IEditorChangeHandler changeHandler { get; set; }
|
|
|
|
public SelectionEditablePath(Func<float, double> positionToDistance)
|
|
: base(positionToDistance)
|
|
{
|
|
}
|
|
|
|
public void AddVertex(Vector2 relativePosition)
|
|
{
|
|
double distance = Math.Max(0, PositionToDistance(relativePosition.Y));
|
|
int index = AddVertex(distance, relativePosition.X);
|
|
selectOnly(index);
|
|
}
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
int index = getMouseTargetVertex(e.ScreenSpaceMouseDownPosition);
|
|
if (index == -1 || VertexStates[index].IsFixed)
|
|
return false;
|
|
|
|
if (e.Button == MouseButton.Left && e.ShiftPressed)
|
|
{
|
|
RemoveVertex(index);
|
|
return true;
|
|
}
|
|
|
|
if (e.ControlPressed)
|
|
VertexStates[index].IsSelected = !VertexStates[index].IsSelected;
|
|
else if (!VertexStates[index].IsSelected)
|
|
selectOnly(index);
|
|
|
|
// Don't inhibit right click, to show the context menu
|
|
return e.Button != MouseButton.Right;
|
|
}
|
|
|
|
protected override bool OnDragStart(DragStartEvent e)
|
|
{
|
|
int index = getMouseTargetVertex(e.ScreenSpaceMouseDownPosition);
|
|
if (index == -1 || VertexStates[index].IsFixed)
|
|
return false;
|
|
|
|
if (e.Button != MouseButton.Left)
|
|
return false;
|
|
|
|
dragStartPosition = ToRelativePosition(e.ScreenSpaceMouseDownPosition);
|
|
|
|
for (int i = 0; i < VertexCount; i++)
|
|
VertexStates[i].VertexBeforeChange = Vertices[i];
|
|
|
|
changeHandler?.BeginChange();
|
|
return true;
|
|
}
|
|
|
|
protected override void OnDrag(DragEvent e)
|
|
{
|
|
Vector2 mousePosition = ToRelativePosition(e.ScreenSpaceMousePosition);
|
|
double distanceDelta = PositionToDistance(mousePosition.Y) - PositionToDistance(dragStartPosition.Y);
|
|
float xDelta = mousePosition.X - dragStartPosition.X;
|
|
MoveSelectedVertices(distanceDelta, xDelta);
|
|
}
|
|
|
|
protected override void OnDragEnd(DragEndEvent e)
|
|
{
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
private int getMouseTargetVertex(Vector2 screenSpacePosition)
|
|
{
|
|
for (int i = InternalChildren.Count - 1; i >= 0; i--)
|
|
{
|
|
if (i < VertexCount && InternalChildren[i].ReceivePositionalInputAt(screenSpacePosition))
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private IEnumerable<MenuItem> getContextMenuItems()
|
|
{
|
|
int selectedCount = VertexStates.Count(state => state.IsSelected);
|
|
|
|
if (selectedCount != 0)
|
|
yield return new OsuMenuItem($"Delete selected {(selectedCount == 1 ? "vertex" : $"{selectedCount} vertices")}", MenuItemType.Destructive, deleteSelectedVertices);
|
|
}
|
|
|
|
private void selectOnly(int index)
|
|
{
|
|
for (int i = 0; i < VertexCount; i++)
|
|
VertexStates[i].IsSelected = i == index;
|
|
}
|
|
|
|
private void deleteSelectedVertices()
|
|
{
|
|
for (int i = VertexCount - 1; i >= 0; i--)
|
|
{
|
|
if (VertexStates[i].IsSelected)
|
|
RemoveVertex(i);
|
|
}
|
|
}
|
|
}
|
|
}
|