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55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Components
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{
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public class BottomBarContainer : Container
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{
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private const float corner_radius = 5;
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private const float contents_padding = 15;
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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protected readonly IBindable<Track> Track = new Bindable<Track>();
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private readonly Drawable background;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public BottomBarContainer()
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{
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Masking = true;
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CornerRadius = corner_radius;
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InternalChildren = new[]
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{
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background = new Box { RelativeSizeAxes = Axes.Both },
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = contents_padding },
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, EditorClock clock)
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{
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Beatmap.BindTo(beatmap);
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Track.BindTo(clock.Track);
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background.Colour = colours.Gray1;
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}
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}
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}
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