1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 05:37:24 +08:00
osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs

77 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public partial class TestSceneNowPlayingOverlay : OsuTestScene
{
[Cached]
private MusicController musicController = new MusicController();
private NowPlayingOverlay nowPlayingOverlay;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
AddToggleStep("toggle unicode", v => frameworkConfig.SetValue(FrameworkSetting.ShowUnicode, v));
nowPlayingOverlay = new NowPlayingOverlay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Add(musicController);
Add(nowPlayingOverlay);
}
[Test]
public void TestShowHideDisable()
{
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo));
AddStep(@"show", () => nowPlayingOverlay.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
[Test]
public void TestLongMetadata()
{
AddStep(@"set metadata within tolerance", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
Metadata =
{
Artist = "very very very very very very very very very very verry long artist",
ArtistUnicode = "very very very very very very very very very very verry long artist unicode",
Title = "very very very very very verry long title",
TitleUnicode = "very very very very very verry long title unicode",
}
}));
AddStep(@"set metadata outside bounds", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
Metadata =
{
Artist = "very very very very very very very very very very verrry long artist",
ArtistUnicode = "not very long artist unicode",
Title = "very very very very very verrry long title",
TitleUnicode = "not very long title unicode",
}
}));
AddStep(@"show", () => nowPlayingOverlay.Show());
}
}
}