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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarModeButton.cs
2016-12-01 19:15:34 +09:00

68 lines
2.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Modes;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarModeButton : ToolbarButton
{
private PlayMode mode;
public PlayMode Mode
{
get { return mode; }
set
{
mode = value;
TooltipMain = mode.GetDescription();
TooltipSub = $"Play some {mode.GetDescription()}";
Icon = getModeIcon(mode);
}
}
public bool Active
{
set
{
if (value)
{
DrawableIcon.Colour = Color4.White;
DrawableIcon.Masking = true;
DrawableIcon.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
};
}
else
{
DrawableIcon.Masking = false;
DrawableIcon.Colour = new Color4(255, 194, 224, 255);
}
}
}
private FontAwesome getModeIcon(PlayMode mode)
{
switch (mode)
{
default: return FontAwesome.fa_osu_osu_o;
case PlayMode.Taiko: return FontAwesome.fa_osu_taiko_o;
case PlayMode.Catch: return FontAwesome.fa_osu_fruits_o;
case PlayMode.Mania: return FontAwesome.fa_osu_mania_o;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
DrawableIcon.TextSize *= 1.4f;
}
}
}