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osu-lazer/osu.Game/Screens/Play/HUD/HitErrorMeters
Dean Herbert 560cf21b12 Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
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BarHitErrorMeter.cs Add lenience to comparison 2020-02-23 05:29:17 +09:00
ColourHitErrorMeter.cs Rename and simplify circle logic 2020-01-24 12:01:40 +09:00
HitErrorMeter.cs Move colours to HitErrorMeter class 2019-12-21 14:52:53 +03:00