mirror of
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279 lines
9.1 KiB
C#
279 lines
9.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Users;
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using osu.Game.Users.Drawables;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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public class RecentParticipantsList : OnlinePlayComposite
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{
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private const float avatar_size = 36;
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private FillFlowContainer<CircularAvatar> avatarFlow;
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private HiddenUserCount hiddenUsers;
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private OsuSpriteText totalCount;
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public RecentParticipantsList()
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{
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AutoSizeAxes = Axes.X;
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Height = 60;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Shear = new Vector2(0.2f, 0),
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Background4,
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4),
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Padding = new MarginPadding { Right = 16 },
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(16),
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Margin = new MarginPadding { Left = 8 },
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Icon = FontAwesome.Solid.User,
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},
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totalCount = new OsuSpriteText
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{
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Font = OsuFont.Default.With(weight: FontWeight.Bold),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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avatarFlow = new FillFlowContainer<CircularAvatar>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4),
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Margin = new MarginPadding { Left = 4 },
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},
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hiddenUsers = new HiddenUserCount
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RecentParticipants.BindCollectionChanged(onParticipantsChanged, true);
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ParticipantCount.BindValueChanged(_ =>
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{
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updateHiddenUsers();
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totalCount.Text = ParticipantCount.Value.ToString();
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}, true);
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}
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private int numberOfCircles = 4;
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/// <summary>
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/// The maximum number of circles visible (including the "hidden count" circle in the overflow case).
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/// </summary>
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public int NumberOfCircles
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{
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get => numberOfCircles;
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set
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{
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numberOfCircles = value;
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if (LoadState < LoadState.Loaded)
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return;
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// Reinitialising the list looks janky, but this is unlikely to be used in a setting where it's visible.
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clearUsers();
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foreach (var u in RecentParticipants)
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addUser(u);
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updateHiddenUsers();
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}
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}
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private void onParticipantsChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var added in e.NewItems.OfType<User>())
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addUser(added);
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var removed in e.OldItems.OfType<User>())
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removeUser(removed);
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break;
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case NotifyCollectionChangedAction.Reset:
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clearUsers();
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break;
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case NotifyCollectionChangedAction.Replace:
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case NotifyCollectionChangedAction.Move:
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// Easiest is to just reinitialise the whole list. These are unlikely to ever be use cases.
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clearUsers();
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foreach (var u in RecentParticipants)
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addUser(u);
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break;
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}
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updateHiddenUsers();
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}
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private int displayedCircles => avatarFlow.Count + (hiddenUsers.Count > 0 ? 1 : 0);
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private void addUser(User user)
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{
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if (displayedCircles < NumberOfCircles)
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avatarFlow.Add(new CircularAvatar { User = user });
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}
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private void removeUser(User user)
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{
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avatarFlow.RemoveAll(a => a.User == user);
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}
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private void clearUsers()
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{
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avatarFlow.Clear();
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updateHiddenUsers();
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}
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private void updateHiddenUsers()
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{
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int hiddenCount = 0;
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if (RecentParticipants.Count > NumberOfCircles)
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hiddenCount = ParticipantCount.Value - NumberOfCircles + 1;
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hiddenUsers.Count = hiddenCount;
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if (displayedCircles > NumberOfCircles)
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avatarFlow.Remove(avatarFlow.Last());
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else if (displayedCircles < NumberOfCircles)
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{
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var nextUser = RecentParticipants.FirstOrDefault(u => avatarFlow.All(a => a.User != u));
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if (nextUser != null) addUser(nextUser);
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}
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}
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private class CircularAvatar : CompositeDrawable
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{
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public User User
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{
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get => avatar.User;
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set => avatar.User = value;
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}
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private readonly UpdateableAvatar avatar = new UpdateableAvatar(showUsernameTooltip: true) { RelativeSizeAxes = Axes.Both };
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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Size = new Vector2(avatar_size);
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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avatar
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}
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};
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}
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}
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public class HiddenUserCount : CompositeDrawable
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{
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public int Count
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{
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get => count;
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set
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{
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count = value;
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countText.Text = $"+{count}";
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if (count > 0)
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Show();
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else
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Hide();
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}
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}
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private int count;
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private readonly SpriteText countText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(weight: FontWeight.Bold),
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};
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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Size = new Vector2(avatar_size);
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Alpha = 0;
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Background5,
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},
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countText
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}
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};
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}
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}
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}
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}
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