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04acc58b74
Unsure about iOS.
157 lines
6.1 KiB
C#
157 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class MouseSettings : SettingsSubsection
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{
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private readonly MouseHandler mouseHandler;
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protected override LocalisableString Header => MouseSettingsStrings.Mouse;
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private Bindable<double> handlerSensitivity;
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private Bindable<double> localSensitivity;
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private Bindable<WindowMode> windowMode;
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private Bindable<bool> minimiseOnFocusLoss;
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private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
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private Bindable<bool> relativeMode;
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private SettingsCheckbox highPrecisionMouse;
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public MouseSettings(MouseHandler mouseHandler)
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{
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this.mouseHandler = mouseHandler;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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// use local bindable to avoid changing enabled state of game host's bindable.
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handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
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localSensitivity = handlerSensitivity.GetUnboundCopy();
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relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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minimiseOnFocusLoss = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
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Children = new Drawable[]
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{
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highPrecisionMouse = new SettingsCheckbox
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{
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LabelText = MouseSettingsStrings.HighPrecisionMouse,
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TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
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Current = relativeMode,
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Keywords = new[] { @"raw", @"input", @"relative", @"cursor" }
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},
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new SensitivitySetting
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{
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LabelText = MouseSettingsStrings.CursorSensitivity,
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Current = localSensitivity
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},
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confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
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{
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LabelText = MouseSettingsStrings.ConfineMouseMode,
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Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
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},
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new SettingsCheckbox
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{
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LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust,
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TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip,
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
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handlerSensitivity.BindValueChanged(val =>
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{
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bool disabled = localSensitivity.Disabled;
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localSensitivity.Disabled = false;
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localSensitivity.Value = val.NewValue;
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localSensitivity.Disabled = disabled;
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}, true);
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localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
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windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility());
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minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true);
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highPrecisionMouse.Current.BindValueChanged(highPrecision =>
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{
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Linux:
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case RuntimeInfo.Platform.macOS:
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case RuntimeInfo.Platform.iOS:
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if (highPrecision.NewValue)
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highPrecisionMouse.SetNoticeText(MouseSettingsStrings.HighPrecisionPlatformWarning, true);
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else
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highPrecisionMouse.ClearNoticeText();
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break;
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}
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}, true);
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}
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/// <summary>
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/// Updates disabled state and tooltip of <see cref="confineMouseModeSetting"/> to match when <see cref="ConfineMouseTracker"/> is overriding the confine mode.
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/// </summary>
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private void updateConfineMouseModeSettingVisibility()
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{
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bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value;
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if (confineModeOverriden)
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{
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confineMouseModeSetting.Current.Disabled = true;
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confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
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}
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else
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{
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confineMouseModeSetting.Current.Disabled = false;
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confineMouseModeSetting.TooltipText = string.Empty;
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}
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}
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public partial class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public SensitivitySetting()
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{
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KeyboardStep = 0.01f;
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TransferValueOnCommit = true;
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}
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}
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public partial class SensitivitySlider : RoundedSliderBar<double>
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{
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public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
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}
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}
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}
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