mirror of
https://github.com/ppy/osu.git
synced 2024-12-27 19:42:54 +08:00
81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|
{
|
|
public class ManiaSelectionBlueprint : SelectionBlueprint
|
|
{
|
|
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
|
public Vector2 DragPosition { get; private set; }
|
|
|
|
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
|
|
|
protected IClock EditorClock { get; private set; }
|
|
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
[Resolved]
|
|
private IManiaHitObjectComposer composer { get; set; }
|
|
|
|
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
RelativeSizeAxes = Axes.None;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IAdjustableClock clock)
|
|
{
|
|
EditorClock = clock;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
|
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
|
|
|
return base.OnMouseDown(e);
|
|
}
|
|
|
|
protected override bool OnDrag(DragEvent e)
|
|
{
|
|
var result = base.OnDrag(e);
|
|
|
|
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
|
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
|
|
|
return result;
|
|
}
|
|
|
|
public override void Show()
|
|
{
|
|
HitObject.AlwaysAlive = true;
|
|
base.Show();
|
|
}
|
|
|
|
public override void Hide()
|
|
{
|
|
HitObject.AlwaysAlive = false;
|
|
base.Hide();
|
|
}
|
|
}
|
|
}
|