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9c62c90cfc
Until now, the implementation of the overrides in `SelectionBlueprint` have been confusing to the point where I would just implement by trial-and-error (or copying from an existing implementation). This was due to a combination of using "object" space coordinates (ie. the thing the `Blueprint` is operating on) and screen-space coordinates. This change switches all event related coordinates to screen-space, which is how we already handle rotation/scale operations. With the introduction of other editor types where the related objects are drawables, this also makes a lot more sense. |
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.. | ||
Components | ||
Compose | ||
Design | ||
Setup | ||
Timing | ||
Verify | ||
BindableBeatDivisor.cs | ||
ClipboardContent.cs | ||
Editor.cs | ||
EditorBeatmap.cs | ||
EditorChangeHandler.cs | ||
EditorClock.cs | ||
EditorScreen.cs | ||
EditorScreenMode.cs | ||
EditorScreenWithTimeline.cs | ||
EditorTable.cs | ||
HitAnimationsMenuItem.cs | ||
IEditorChangeHandler.cs | ||
LegacyEditorBeatmapPatcher.cs | ||
PromptForSaveDialog.cs | ||
RoundedContentEditorScreen.cs | ||
TransactionalCommitComponent.cs | ||
WaveformOpacityMenuItem.cs |