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9c62c90cfc
Until now, the implementation of the overrides in `SelectionBlueprint` have been confusing to the point where I would just implement by trial-and-error (or copying from an existing implementation). This was due to a combination of using "object" space coordinates (ie. the thing the `Blueprint` is operating on) and screen-space coordinates. This change switches all event related coordinates to screen-space, which is how we already handle rotation/scale operations. With the introduction of other editor types where the related objects are drawables, this also makes a lot more sense. |
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.. | ||
Blueprints | ||
Checks | ||
DrawableOsuEditorRuleset.cs | ||
HitCircleCompositionTool.cs | ||
OsuBeatmapVerifier.cs | ||
OsuBlueprintContainer.cs | ||
OsuDistanceSnapGrid.cs | ||
OsuHitObjectComposer.cs | ||
OsuSelectionHandler.cs | ||
SliderCompositionTool.cs | ||
SpinnerCompositionTool.cs |