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osu-lazer/osu.Game.Rulesets.Osu/Edit
Dean Herbert 9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
..
Blueprints Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Checks Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
DrawableOsuEditorRuleset.cs Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat and DrawableSliderTail 2021-04-26 15:27:10 +09:00
HitCircleCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
OsuBeatmapVerifier.cs Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
OsuBlueprintContainer.cs Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
OsuDistanceSnapGrid.cs Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
OsuHitObjectComposer.cs Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
OsuSelectionHandler.cs Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates 2021-04-29 16:10:42 +09:00
SliderCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
SpinnerCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00