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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneBeatmapSubmissionOverlay.cs

46 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Screens.Edit.Submission;
using osu.Game.Screens.Footer;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneBeatmapSubmissionOverlay : OsuTestScene
{
private ScreenFooter footer = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("add overlay", () =>
{
var receptor = new ScreenFooter.BackReceptor();
footer = new ScreenFooter(receptor);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new[]
{
(typeof(ScreenFooter), (object)footer),
(typeof(BeatmapSubmissionSettings), new BeatmapSubmissionSettings()),
},
Children = new Drawable[]
{
receptor,
new BeatmapSubmissionOverlay
{
State = { Value = Visibility.Visible, },
},
footer,
}
};
});
}
}
}