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44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit.Types;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using System;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasXPosition, IHasEditableColumn
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{
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public event Action<int> ColumnChanged;
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private int column { get; set; }
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public virtual int Column
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{
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get => column;
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set
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{
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if (column == value)
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return;
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column = value;
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ColumnChanged?.Invoke(value);
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}
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}
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public virtual int Layer { get; set; }
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public virtual float X
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{
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get => Column;
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}
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public virtual void OffsetColumn(int offset) => Column += offset;
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public virtual void OffsetLayer(int offset) => Layer += offset;
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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