mirror of
https://github.com/ppy/osu.git
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204 lines
7.6 KiB
C#
204 lines
7.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Diagnostics;
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using System.Reflection;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Processing;
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using osu.Game.Online.API;
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using SQLite.Net;
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using osu.Framework.Graphics.Performance;
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namespace osu.Game
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{
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public class OsuGameBase : Framework.Game, IOnlineComponent
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{
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protected OsuConfigManager LocalConfig;
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protected BeatmapDatabase BeatmapDatabase;
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protected RulesetDatabase RulesetDatabase;
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protected ScoreDatabase ScoreDatabase;
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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public APIAccess API;
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protected override Container<Drawable> Content => ratioContainer;
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private RatioAdjust ratioContainer;
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protected MenuCursor Cursor;
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public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private Bindable<bool> fpsDisplayVisible;
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protected AssemblyName AssemblyName => Assembly.GetEntryAssembly()?.GetName() ?? new AssemblyName { Version = new Version() };
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public bool IsDeployedBuild => AssemblyName.Version.Major > 0;
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public bool IsDebug
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{
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get
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{
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// ReSharper disable once RedundantAssignment
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bool isDebug = false;
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// Debug.Assert conditions are only evaluated in debug mode
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Debug.Assert(isDebug = true);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return isDebug;
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}
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}
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public string Version
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{
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get
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{
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if (!IsDeployedBuild)
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return @"local " + (IsDebug ? @"debug" : @"release");
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var assembly = AssemblyName;
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return $@"{assembly.Version.Major}.{assembly.Version.Minor}.{assembly.Version.Build}";
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}
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}
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public OsuGameBase()
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{
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Name = @"osu!lazer";
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(this);
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Dependencies.Cache(LocalConfig);
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SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
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Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
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Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
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Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
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Dependencies.Cache(new OsuColour());
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
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OszArchiveReader.Register();
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Dependencies.Cache(API = new APIAccess
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{
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Username = LocalConfig.Get<string>(OsuSetting.Username),
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Token = LocalConfig.Get<string>(OsuSetting.Token)
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});
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API.Register(this);
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Online:
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LocalConfig.Set(OsuSetting.Username, LocalConfig.Get<bool>(OsuSetting.SaveUsername) ? API.Username : string.Empty);
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break;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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base.Content.Add(ratioContainer = new RatioAdjust
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{
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Children = new Drawable[]
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{
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new Container
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{
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AlwaysReceiveInput = true,
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RelativeSizeAxes = Axes.Both,
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Depth = float.MinValue,
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Children = new Drawable[]
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{
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Cursor = new MenuCursor(),
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new OsuContextMenuContainer(Cursor) { Depth = -2 },
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new OsuTooltipContainer(Cursor) { Depth = -1 },
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}
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},
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}
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});
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// TODO: This is temporary until we reimplement the local FPS display.
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// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
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fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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fpsDisplayVisible.ValueChanged += val =>
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{
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FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None;
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};
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fpsDisplayVisible.TriggerChange();
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}
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public override void SetHost(GameHost host)
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{
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if (LocalConfig == null)
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LocalConfig = new OsuConfigManager(host.Storage);
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base.SetHost(host);
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}
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protected override void Update()
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{
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base.Update();
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API.Update();
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}
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protected override void Dispose(bool isDisposing)
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{
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//refresh token may have changed.
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if (LocalConfig != null && API != null)
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{
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LocalConfig.Set(OsuSetting.Token, LocalConfig.Get<bool>(OsuSetting.SavePassword) ? API.Token : string.Empty);
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LocalConfig.Save();
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}
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base.Dispose(isDisposing);
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}
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}
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}
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