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osu-lazer/osu.Game/Screens/Backgrounds/EditorBackgroundScreen.cs
Bartłomiej Dach 21dba621f0
Display storyboard in editor background
Fixes the main part of https://github.com/ppy/osu/issues/31144.
Support for selecting a video will come later.

Making this work was an absolutely awful time full of dealing with
delightfully kooky issues, and yielded in a very weird-shaped
contraption. There is at least one issue remaining wherein storyboard
videos do not actually display until the track is started in editor, but
that is 99% a framework issue and I do not currently have the mental
fortitude to diagnose further.
2024-12-31 13:57:50 +01:00

118 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Backgrounds
{
public partial class EditorBackgroundScreen : BackgroundScreen
{
private readonly WorkingBeatmap beatmap;
private readonly Container dimContainer;
private CancellationTokenSource? cancellationTokenSource;
private Bindable<float> dimLevel = null!;
private Bindable<bool> showStoryboard = null!;
private BeatmapBackground background = null!;
private Container storyboardContainer = null!;
private IFrameBasedClock? clockSource;
public EditorBackgroundScreen(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
InternalChild = dimContainer = new Container
{
RelativeSizeAxes = Axes.Both,
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
dimContainer.AddRange(createContent());
background = dimContainer.OfType<BeatmapBackground>().Single();
storyboardContainer = dimContainer.OfType<Container>().Single();
dimLevel = config.GetBindable<float>(OsuSetting.EditorDim);
showStoryboard = config.GetBindable<bool>(OsuSetting.EditorShowStoryboard);
}
private IEnumerable<Drawable> createContent() =>
[
new BeatmapBackground(beatmap) { RelativeSizeAxes = Axes.Both, },
// this kooky container nesting is here because the storyboard needs a custom clock
// but also needs it on an isolated-enough level that doesn't break screen stack expiry logic (which happens if the clock was put on `this`),
// or doesn't make it literally impossible to fade the storyboard in/out in real time (which happens if the fade transforms were to be applied directly to the storyboard).
new Container
{
RelativeSizeAxes = Axes.Both,
Child = new DrawableStoryboard(beatmap.Storyboard)
{
Clock = clockSource ?? Clock,
}
}
];
protected override void LoadComplete()
{
base.LoadComplete();
dimLevel.BindValueChanged(_ => dimContainer.FadeColour(OsuColour.Gray(1 - dimLevel.Value), 500, Easing.OutQuint), true);
showStoryboard.BindValueChanged(_ => updateState());
updateState(0);
}
private void updateState(double duration = 500)
{
storyboardContainer.FadeTo(showStoryboard.Value ? 1 : 0, duration, Easing.OutQuint);
// yes, this causes overdraw, but is also a (crude) fix for bad-looking transitions on screen entry
// caused by the previous background on the background stack poking out from under this one and then instantly fading out
background.FadeColour(beatmap.Storyboard.ReplacesBackground && showStoryboard.Value ? Colour4.Black : Colour4.White, duration, Easing.OutQuint);
}
public void ChangeClockSource(IFrameBasedClock frameBasedClock)
{
clockSource = frameBasedClock;
if (IsLoaded)
storyboardContainer.Child.Clock = frameBasedClock;
}
public void RefreshBackground()
{
cancellationTokenSource?.Cancel();
LoadComponentsAsync(createContent(), loaded =>
{
dimContainer.Clear();
dimContainer.AddRange(loaded);
background = dimContainer.OfType<BeatmapBackground>().Single();
storyboardContainer = dimContainer.OfType<Container>().Single();
updateState(0);
}, (cancellationTokenSource ??= new CancellationTokenSource()).Token);
}
public override bool Equals(BackgroundScreen? other)
{
if (other is not EditorBackgroundScreen otherBeatmapBackground)
return false;
return base.Equals(other) && beatmap == otherBeatmapBackground.beatmap;
}
}
}