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beb3731c0b
These share too much yet have very different constructor signatures and property exposure. Just a clean-up pass as I begin to look at replay submission.
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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/// <summary>
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/// A player instance which submits to a room backing. This is generally used by playlists and multiplayer.
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/// </summary>
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public abstract class RoomSubmittingPlayer : SubmittingPlayer
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{
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protected readonly PlaylistItem PlaylistItem;
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protected readonly Room Room;
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protected RoomSubmittingPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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Room = room;
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PlaylistItem = playlistItem;
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequest()
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{
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if (!(Room.RoomID.Value is long roomId))
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return null;
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return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash);
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}
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
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{
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Debug.Assert(Room.RoomID.Value != null);
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return new SubmitRoomScoreRequest(score.ScoreInfo, token, Room.RoomID.Value.Value, PlaylistItem.ID);
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}
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}
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}
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