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osu-lazer/osu.Game/Overlays/Dashboard/Home/DashboardPopularBeatmapPanel.cs
2023-06-24 01:00:03 +09:00

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Overlays.Dashboard.Home
{
public partial class DashboardPopularBeatmapPanel : DashboardBeatmapPanel
{
public DashboardPopularBeatmapPanel(APIBeatmapSet beatmapSet)
: base(beatmapSet)
{
}
protected override Drawable CreateInfo() => new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Colour = ColourProvider.Foreground1,
Children = new Drawable[]
{
new SpriteIcon
{
Size = new Vector2(10),
Icon = FontAwesome.Solid.Heart
},
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular),
Text = BeatmapSet.FavouriteCount.ToString()
}
}
};
}
}