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osu-lazer/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs
2018-05-22 09:00:11 +03:00

31 lines
945 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Tools
{
public class HitObjectCompositionTool<T> : ICompositionTool
where T : HitObject
{
public string Name { get; } = typeof(T).Name;
public Func<InputState, MouseDownEventArgs, bool> OnMouseDown;
public Func<InputState, MouseDownEventArgs, bool> OnMouseUp;
public Func<InputState, MouseDownEventArgs, bool> OnDragStart;
public Func<InputState, MouseDownEventArgs, bool> OnDragRequested;
public Func<InputState, MouseDownEventArgs, bool> OnDragEnd;
public HitObjectCompositionTool()
{
}
public HitObjectCompositionTool(string name)
{
Name = name;
}
}
}