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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneFavouriteButton.cs

55 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneFavouriteButton : OsuTestScene
{
private FavouriteButton favourite;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create button", () => Child = favourite = new FavouriteButton
{
RelativeSizeAxes = Axes.None,
Size = new Vector2(50),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[Test]
public void TestLoggedOutIn()
{
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 });
AddStep("log out", () => API.Logout());
checkEnabled(false);
AddStep("log in", () => API.Login("test", "test"));
checkEnabled(true);
}
[Test]
public void TestBeatmapChange()
{
AddStep("log in", () => API.Login("test", "test"));
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 });
checkEnabled(true);
AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet());
checkEnabled(false);
}
private void checkEnabled(bool expected)
{
AddAssert("is " + (expected ? "enabled" : "disabled"), () => favourite.Enabled.Value == expected);
}
}
}