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9840a07eaf
Closes #29584.
141 lines
4.2 KiB
C#
141 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Threading;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
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/// Represents a hit object which requires pressing, holding, and releasing a key.
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/// </summary>
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public class HoldNote : ManiaHitObject, IHasDuration
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{
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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private double duration;
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public double Duration
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{
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get => duration;
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set
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{
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duration = value;
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if (Tail != null)
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Tail.StartTime = EndTime;
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}
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}
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public override double StartTime
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{
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get => base.StartTime;
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set
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{
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base.StartTime = value;
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if (Head != null)
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Head.StartTime = value;
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if (Tail != null)
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Tail.StartTime = EndTime;
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}
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}
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public override int Column
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{
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get => base.Column;
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set
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{
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base.Column = value;
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if (Head != null)
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Head.Column = value;
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if (Tail != null)
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Tail.Column = value;
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}
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}
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public IList<IList<HitSampleInfo>> NodeSamples { get; set; }
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/// <summary>
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/// The head note of the hold.
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/// </summary>
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public HeadNote Head { get; protected set; }
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/// <summary>
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/// The tail note of the hold.
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/// </summary>
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public TailNote Tail { get; protected set; }
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/// <summary>
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/// The body of the hold.
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/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
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/// </summary>
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public HoldNoteBody Body { get; protected set; }
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public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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// Generally node samples will be populated by ManiaBeatmapConverter, but in a case like the editor they may not be.
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// Ensure they are set to a sane default here.
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NodeSamples ??= CreateDefaultNodeSamples(this);
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AddNested(Head = new HeadNote
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{
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StartTime = StartTime,
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Column = Column,
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Samples = GetNodeSamples(0),
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});
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AddNested(Tail = new TailNote
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{
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StartTime = EndTime,
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Column = Column,
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Samples = GetNodeSamples(NodeSamples.Count - 1),
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});
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AddNested(Body = new HoldNoteBody
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{
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StartTime = StartTime,
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Column = Column
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});
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}
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) => nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
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/// <summary>
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/// Create the default note samples for a hold note, based off their main sample.
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/// </summary>
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/// <remarks>
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/// By default, osu!mania beatmaps in only play samples at the start of the hold note.
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/// </remarks>
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/// <param name="obj">The object to use as a basis for the head sample.</param>
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/// <returns>Defaults for assigning to <see cref="HoldNote.NodeSamples"/>.</returns>
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public static List<IList<HitSampleInfo>> CreateDefaultNodeSamples(HitObject obj) => new List<IList<HitSampleInfo>>
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{
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obj.Samples,
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new List<HitSampleInfo>(),
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};
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}
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}
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