1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-24 18:43:21 +08:00
osu-lazer/osu.Game/Rulesets/Mods/IHasFailCondition.cs

27 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that specifies its own conditions for failure.
/// </summary>
// todo: maybe IHasFailCondition and IApplicableFailOverride should be combined into a single interface.
public interface IHasFailCondition : IApplicableFailOverride
{
/// <summary>
/// Determines whether <paramref name="result"/> should trigger a failure. Called every time a
/// judgement is applied to <see cref="HealthProcessor"/>.
/// </summary>
/// <param name="result">The latest <see cref="JudgementResult"/>.</param>
/// <returns>Whether the fail condition has been met.</returns>
/// <remarks>
/// This method should only be used to trigger failures based on <paramref name="result"/>
/// </remarks>
bool FailCondition(JudgementResult result);
}
}