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osu-lazer/osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
2017-12-18 19:24:41 +09:00

106 lines
3.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// Represents a marker visible on the border of a <see cref="HandleContainer"/> which exposes
/// properties that are used to resize a <see cref="HitObjectSelectionBox"/>.
/// </summary>
public class Handle : CompositeDrawable
{
private const float marker_size = 10;
/// <summary>
/// Invoked when this <see cref="Handle"/> requires the current drag rectangle.
/// </summary>
public Func<RectangleF> GetDragRectangle;
/// <summary>
/// Invoked when this <see cref="Handle"/> wants to update the drag rectangle.
/// </summary>
public Action<RectangleF> UpdateDragRectangle;
/// <summary>
/// Invoked when this <see cref="Handle"/> has finished updates to the drag rectangle.
/// </summary>
public Action FinishDrag;
private Color4 normalColour;
private Color4 hoverColour;
public Handle()
{
Size = new Vector2(marker_size);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = normalColour = colours.Yellow;
hoverColour = colours.YellowDarker;
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
var currentRectangle = GetDragRectangle();
float left = currentRectangle.Left;
float right = currentRectangle.Right;
float top = currentRectangle.Top;
float bottom = currentRectangle.Bottom;
// Apply modifications to the capture rectangle
if ((Anchor & Anchor.y0) > 0)
top += state.Mouse.Delta.Y;
else if ((Anchor & Anchor.y2) > 0)
bottom += state.Mouse.Delta.Y;
if ((Anchor & Anchor.x0) > 0)
left += state.Mouse.Delta.X;
else if ((Anchor & Anchor.x2) > 0)
right += state.Mouse.Delta.X;
UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
return true;
}
protected override bool OnDragEnd(InputState state)
{
FinishDrag();
return true;
}
protected override bool OnHover(InputState state)
{
this.FadeColour(hoverColour, 100);
return true;
}
protected override void OnHoverLost(InputState state)
{
this.FadeColour(normalColour, 100);
}
}
}