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ac5c55bd2c
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableFruit : DrawablePalpableCatchHitObject
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{
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public DrawableFruit()
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: this(null)
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{
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}
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public DrawableFruit([CanBeNull] Fruit h)
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: base(h)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScalingContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Fruit),
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_ => new FruitPiece());
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
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}
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}
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}
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