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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneScheduleScreen.cs

47 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Schedule;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneScheduleScreen : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load()
{
Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
Add(new ScheduleScreen());
}
[Test]
public void TestCurrentMatchTime()
{
setMatchDate(TimeSpan.FromDays(-1));
setMatchDate(TimeSpan.FromSeconds(5));
setMatchDate(TimeSpan.FromMinutes(4));
setMatchDate(TimeSpan.FromHours(3));
}
[Test]
public void TestNoCurrentMatch()
{
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
}
private void setMatchDate(TimeSpan relativeTime)
// Humanizer cannot handle negative timespans.
=> AddStep($"start time is {relativeTime}", () =>
{
var match = CreateSampleMatch();
match.Date.Value = DateTimeOffset.Now + relativeTime;
Ladder.CurrentMatch.Value = match;
});
}
}