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82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
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{
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public override double ScoreMultiplier => 1.12;
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private const float default_flashlight_size = 250;
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public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield);
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private TaikoPlayfield playfield;
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public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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{
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playfield = (TaikoPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class TaikoFlashlight : Flashlight
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{
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private readonly Cached flashlightProperties = new Cached();
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private readonly TaikoPlayfield taikoPlayfield;
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public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
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{
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this.taikoPlayfield = taikoPlayfield;
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FlashlightSize = new Vector2(0, getSizeFor(0));
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}
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private float getSizeFor(int combo)
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{
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if (combo > 200)
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return default_flashlight_size * 0.8f;
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else if (combo > 100)
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return default_flashlight_size * 0.9f;
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else
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return default_flashlight_size;
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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{
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flashlightProperties.Invalidate();
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}
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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protected override void Update()
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{
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base.Update();
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if (!flashlightProperties.IsValid)
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{
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FlashlightPosition = taikoPlayfield.HitTarget.ToSpaceOfOtherDrawable(taikoPlayfield.HitTarget.OriginPosition, this);
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flashlightProperties.Validate();
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}
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}
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}
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}
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}
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